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-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- Welcome to the GAMBLER'S MATE: Football Edition 1990 software package. You
- are about to experience the most powerful and the least expensive Football
- Handicapper on the market. Yes, a bold statement and yes there ARE better
- programs (I would think?!), but none for the low price of $25 for the 1990
- registration fee. How is this for results:
-
- 1) in 1989 the System 2 (The True Line Formula) program went 55-43-3
- for a 56.1 win percentage. Within that 56.1% was the best bets
- hitting at a fantastic 30-19-3 for a 61.2 win percentage!;
-
- 2) in 1989 the System 3 (Power Ratings/Pointspreads) program went 18-15
- for a 54.5 win percentage. Within that 54.5% was the best bets
- hitting at 18-14 for a 56.3 win percentage. It had been 15-7
- (68.2%) after week 12;
-
- 3) in 1989 the trends analysis (Best NFL Trends) program identified
- teams that had positive and/or negative trends. Some of these
- trends would be very difficult to spot but were very profitable when
- identified.
-
- Overall, I did quite well last year and so can you! DO RIGHT by the
- gambler's code of ethics! Register your GAMBLER'S MATE now!
-
-
- LIMIT OF LIABILITY
-
- GAMBLER'S MATE: Football Edition 1990 (programs and instruction manual)
- is distributed "AS IS", without warranty as to their performance or
- fitness to any particular purpose. The entire risk as to the results
- and performance of these programs is assumed by the buyer. The author
- disclaims all warranties, expressed or implied. The author will assume
- no liability for damages or losses either from the direct use of this
- product or as a consequence of the use of this product.
-
- As shareware, GAMBLER'S MATE: Football Edition 1990 can be freely
- distributed in its unmodified form for non-commercial use. If after the
- evaluation period you have found this software to be of use, payment to
- the author is expected. It may not be offered for resale without the
- express written consent of Mark E. Savey.
-
- By registering the GAMBLER'S MATE: Football Edition 1990 you will have
- received the most current year's GAMBLER'S MATE edition. The current
- 1990 Football Edition will be sent by using this registration. Also,
- registered users earn the right to renew this licensing agreement, to
- obtain next year's entire GAMBLER'S MATE: Football Edition 1991 software
- package, for a nominal fee of $15 (fill out and send the REGISTER.DOC).
-
- *** PAYMENT MUST BE IN US DOLLARS OR YOUR ORDER CAN NOT BE PROCESSED ***
- ** SORRY CREDIT CARDS CAN NOT BE ACCEPTED ** All users registering two
- weeks before the 1990 NFL season will receive their Football Edition
- before week 1 of the NFL season. Allow up to 2 weeks for delivery. Any
- user can obtain all updated DATA files by sending a 5 1/4 disk in a self
- addressed mailer to the address shown on page 21 (and in REGISTER.DOC),
- and include $6 to cover the update fee, postage, and handling ($11 for
- overseas).
-
-
-
-
-
-
- page 01
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** SYSTEM REQUIREMENTS
- The GAMBLER'S MATE: Football Edition 1990 has been tested and will run on
- most systems. It requires one each of the following: 1) 100% IBM
- compatible machines utilizing the 8086/8088/80286 or 80386 (and probably
- the 80486) processor chip; 2) must have a minimum of 256k RAM; 3)
- Monochrome/Hercules/CGA/EGA or VGA monitor; 4) minimum of one single floppy
- diskette drive. *** Note: You must have your DOS's MORE command in your
- path to use the "View/Print" options or else copy it on your GAMBLER'S MATE
- floppy or directory; 5) systems without a hard disk may have to remove some
- of the older prediction files to save space. They are in the format of
- ??WEEKnn.90, where nn is the week number.
-
- ** STARTUP
- Let's get started! If you have a hard disk, make a separate GAMBLER'S MATE
- directory. From the hard disk (C: drive), copy all GAMBLER'S MATE files
- from the floppy diskette into it. For those with a hard disk and who need
- help doing the above, do the following: 1) MD C:\GM
- 2) COPY/V A:*.* C:\GM
- 3) CD \GM
- and that's all there is to it. If you do NOT have a hard disk, you will be
- using a floppy diskette with your unregistered copy of GAMBLER'S MATE:
- Football Edition 1990 or else you will be using your registered, labeled
- and fully licensed GAMBLER'S MATE diskette. To start, type GM at the DOS
- prompt.
-
- Your registered copy of GAMBLER'S MATE has YOUR name and serial number on
- the opening screen. The unregistered opening screen looks as follows:
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:
-
- ** GAMBLER'S MATE **
-
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- BY MARK E. SAVEY
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- Unregistered Copy- for evaluation only.
- SHAREWARE Registration fee is only $25 !
-
- DO RIGHT by the gambler's code of ethics! Register your GAMBLER'S MATE now!
-
-
- PRESS '$' TO START
-
-
-
-
-
-
-
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-
-
-
-
- page 02
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
-
- You continue by pressing the '$'. You will receive the GAMBLER'S MATE MAIN
- MENU. The first three choices give predictions. Choice four is a
- supplement to view weekly stats. Program five, YEARLY UPDATE should NOT be
- used once the season starts, as it could destroy data files. It is there
- in case of emergency file maintenance. Also, do NOT use the file creation
- segments for next year's data files as the format WILL change next year and
- you WILL receive erroneous results!
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- MAIN MENU
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- 1= NFL SYSTEM 2 4= CHECK NFL
- THE TRUE LINE FORMULA CHECK STATS FOR SYSTEMS
-
- 2= NFL SYSTEM 3 5= YEARLY UPDATE
- POINT SPREADS/POWER RATINGS USE BEFORE SEASON STARTS
-
- 3= BEST NFL TRENDS 0= END ALL PROGRAMS
- LOOKS FOR TRENDS IN FILES
-
- Unregistered Copy- for evaluation only.
- SHAREWARE Registration fee is only $25 !
-
- DO RIGHT by the gambler's code of ethics! Register your GAMBLER'S MATE now!
-
-
-
- ====MAIN MENU CHOICE ONE (1)
- THE TRUE LINE FORMULA is made up of many features. On the NFL System 2
- menu (shown on the next page), you will use the following:
-
- Choice One will: 1) update/check the vital files that are used for output;
- 2) track all games with its win/lose/tie record keeper; 3) play WHAT IF?
- with any two teams who aren't playing against each other this week, but can
- be matched up as if they were! This is used for playoff matchups.
-
- Choice Two will run the Prediction mode. You enter the week to be
- predicted and decide if you want automatic printing on your printer when
- done. THE TRUE LINE FORMULA (my own NFL System 2) is engineered to analyze
- each matchup and determine its own line on each game. It is the
- comparison, to be later described in depth, of the actual Las Vegas lines
- with THE TRUE LINE FORMULA'S output that generates the picks.
-
- Choice Three will view or print the output that has been created for the
- any week of action. BUT it needs to have YOUR DOS's MORE command in your
- path or else copy it on your GAMBLER'S MATE floppy or directory.
-
- You MUST UPDATE your files after each week of NFL games is completed.
-
-
-
- page 03
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- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- LINE ANALYSIS Section presents:
- ** THE TRUE LINE FORMULA **
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- SYSTEM 2: MAIN MENU
-
- 1=UPDATE / CHECK FILES / RECORD / WHAT IF?
-
- 2=RUN SYSTEM 2 : TRUE LINE FORMULA
-
- 3=VIEW / PRINT OUTPUT FROM SYSTEM 2
-
- 0=END
-
-
- CHOOSE MENU CHOICE
-
-
- ** After choosing "1" on MAIN MENU above you will have more choices. When
- choosing "1" off of the TRUE LINE FORMULA submenu, "1=UPDATE PTS
- FOR/ALLOWED: INDIVIDUALLY BY TEAM", you will enter the week to be updated
- (after all games are completed) and see the schedule for the week chosen
- (in this case week 1) automatically appear for ease of data entry. After
- you enter the Road team's score, the Home team will be automatically
- entered. Any teams that are idle will be automatically updated first.
-
- UPDATING WEEK 1 , GAME NUMBER 1 FOR 1990
-
- ENTER ROAD TEAM'S SCORE
- (ENTER '-1' FOR LAST MENU)
-
- MINNESOTA
-
- OFF DEF
- WEEK PTS. PTS.
- ════ ════ ════
- 1 ? 0 ? 0
-
-
- Now updating HOME TEAM'S score
-
-
- KANSAS CITY
-
- OFF DEF
- WEEK PTS. PTS.
- ════ ════ ════
- 1 0 0
-
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- page 04
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- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** When choosing "2" off of the TRUE LINE FORMULA submenu, "2=CHECK PTS
- FOR/ALLOWED: INDIVIDUALLY BY TEAM", you will enter the team number
- corresponding to the listing on the last page of this manual, and also
- enter the week to be checked back from. Team scores will be displayed from
- the chosen week back to last year's totals. Below we chose the NY Jets
- (20) and week 11 (this year- that's why no scores!).
-
- CHECKING PTS_F-A.90 FOR N.Y. JETS
-
- PTS PTS
- WEEK FOR AGNT
- ════ ════ ════
- 11 0 0
- 10 0 0
- 9 0 0
- 8 0 0
- 7 0 0
- 6 0 0
- 5 0 0
- 4 0 0
- 3 0 0
- 2 0 0
- 1 0 0
- 0 253 411
-
- HIT ANY KEY TO CONTINUE
-
- ** When choosing "3" off of the TRUE LINE FORMULA submenu, "3= CHECK ALL NEWLY
- ENTERED SCORE UPDATES", you will enter the week to be checked. All games
- will be displayed with the appropriate team scores. Below we chose week 1
- before the season started and no updates have been done.
-
- FOR 1990
- TEAM PF PA FOR WEEK 1 TEAM PF PA
- MINNESOTA 0 0 INDIANAPOLIS 0 0
- KANSAS CITY 0 0 BUFFALO 0 0
-
- PHOENIX 0 0 N.Y. JETS 0 0
- WASHINGTON 0 0 CINCINNATI 0 0
-
- L.A. RAMS 0 0 MIAMI 0 0
- GREEN BAY 0 0 NEW ENGLAND 0 0
-
- SEATTLE 0 0 PITTSBURGH 0 0
- CHICAGO 0 0 CLEVELAND 0 0
-
- TAMPA BAY 0 0 SAN DIEGO 0 0
- DETROIT 0 0 DALLAS 0 0
-
- DENVER 0 0 PHILADELPHIA 0 0
- L.A. RAIDERS 0 0 N.Y. GIANTS 0 0
- ** MONDAY NIGHT **
- HOUSTON 0 0 SAN FRANCISCO 0 0
- ATLANTA 0 0 NEW ORLEANS 0 0
-
-
- HIT ANY KEY TO CONTINUE
-
-
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- page 05
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** When choosing "4" off of the TRUE LINE FORMULA submenu, "4= RECORD : NFL
- SYSTEM 2", you will have the choice to update or check the record. Below
- we first chose "U" to update then "1" for week and then entered "90" for
- the year digits. You would enter the appropriate wins/losses/ties and the
- percentage will be displayed.
-
- WEEK WINS LOSS TIES PCT.
- ════ ════ ════ ════ ════
- 1 ?
-
- Below we then chose "C" to check then "1" for week and then entered "90"
- for the year digits. Since no 1990 information was present it read back
- through 1989 and displayed its findings.
-
- WEEK WINS LOSS TIES PCT.
- ════ ════ ════ ════ ════
- 1 0 0 0 .000
- 1990 0 0 0 .000
- ***************************************
- *** THE OVERALL TOTALS NFL SYSTEM 2 ***
- ***************************************
- *TOT* 55 43 3 .561
-
-
- ** When choosing "5" off of the TRUE LINE FORMULA submenu, "5=WHAT IF?: TEAM
- vs TEAM", you will have the choice to play by hitting the spacebar or else
- leave by using the return or enter key.
-
- The idea behind WHAT IF?: TEAM vs TEAM IS TO MATCH ANY TWO TEAMS TOGETHER IN
- ANY WEEK (from Week 1 to Current Week), even though they may never meet in the
- regular season...BUT WHAT IF? they did!
- Also, don't forget the playoffs!!! Use WEEK 18 for all PLAYOFF matchups.
-
- Hit the SPACEBAR to check it out.
- Or NOT, hit RETURN.
-
-
- **NOTE: YOU MUST HAVE ALREADY RUN THE PREDICT OPTION FOR THE REQUESTED WEEK.
- THE ONLY EXCEPTION IS FOR WEEK 18. IN THAT CASE, YOU MUST HAVE ALREADY RUN
- WEEK 17.
-
- ** After hitting the spacebar, you will see, on the next page, all teams
- assigned their number that corresponds to the listing on the last page of
- this manual. You will choose team one to be the away team and team two as
- the home team and then enter the week. Note: you must have already run the
- predict option for the requested week. This means that you must have made
- your updates! Below we chose Dallas at San Francisco on week 1.
-
-
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- page 06
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-
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- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- WHAT IF?: TEAM vs TEAM
- 1 ATLANTA 21 PHILADELPHIA
- 2 BUFFALO 22 PITTSBURGH
- 3 CHICAGO 23 PHOENIX
- 4 CINCINNATI 24 SAN DIEGO
- 5 CLEVELAND 25 SAN FRANCISCO
- 6 DALLAS 26 SEATTLE
- 7 DENVER 27 TAMPA BAY
- 8 DETROIT 28 WASHINGTON
- 9 GREEN BAY
- 10 HOUSTON 0=MAIN MENU FOR TEAMS/WEEK
- 11 INDIANAPOLIS
- 12 KANSAS CITY
- 13 L.A. RAIDERS PICK TEAM ONE? 6
- 14 L.A. RAMS
- 15 MIAMI PICK TEAM TWO? 25
- 16 MINNESOTA
- 17 NEW ENGLAND ENTER WEEK? 1
- 18 NEW ORLEANS
- 19 N.Y. GIANTS
- 20 N.Y. JETS
-
- ** The predicted results are listed below.
-
- 1990 NFL SYSTEM 2
-
- WHAT IF? DALLAS vs SAN FRANCISCO
-
- IN WEEK 1
-
-
-
- FINAL SCORE
- -------------
- DALLAS 8.5
- SAN FRANCISCO 32.5
-
-
- ** After entering the necessary values to return to the TRUE LINE FORMULA MAIN
- MENU on page 4, we chose "2" from the TRUE LINE FORMULA MAIN MENU, "2=RUN
- SYSTEM 2 : TRUE LINE FORMULA". This invokes the predict option. You can
- choose this for week one ONLY, without doing file updates! You must update
- your files weekly. You are asked for the week and whether you want
- automatic printing of the output. There will always be an output file for
- your reference (by using option 3 View/Print, from the page 4 menu).
-
- ** The system will calculate all scores for all matchups and create the output
- file. It is YOUR job to then manually compare the actual Las Vegas lines
- with the output from THE TRUE LINE FORMULA (pg 08 is 1989). Note that only
- the teams/scores appear on output, but I have added the "worksheet" on how
- to decipher and create your plays. I do something similar when I do my
- own. I print out the file and then do my calculations in pencil on the
- output sheet.
-
-
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- page 07
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-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ********************************
- 1989 NFL SYSTEM 2 WEEK 1 This value
- ******************************** MUST be 4 Final
- Vegas line Subtotal or greater Score
- CINCINNATI 19.0 3.5 22.5 1 14
- CHICAGO 21.5 21.5 17
-
- DALLAS 13.0 5 18 /tie for \ 0
- NEW ORLEANS 24.0 24 6 =\1st play/ 28 WINNER
-
- L.A. RAMS 24.0 24 2 31
- ATLANTA 16.0 6 22 21
-
- PHOENIX 19.0 19 16
- DETROIT 20.0 1.5 21.5 2.5 13
-
- SAN FRANCISCO 22.0 22 30
- INDIANAPOLIS 22.5 3 25.5 3.5 24
-
- TAMPA BAY 15.5 3 18.5 23
- GREEN BAY 19.5 19.5 1 21
-
- CLEVELAND 22.0 22 .5 51
- PITTSBURGH 19.0 2.5 21.5 0
-
- NEW ENGLAND 16.5 2.5 19 27
- N.Y. JETS 22.0 22 3 24
-
- HOUSTON 19.5 5 24.5 /tie for \ 7
- MINNESOTA 30.5 30.5 6=\1st play/ 38 WINNER
-
- BUFFALO 23.0 23 2 27
- MIAMI 17.0 4 21 24
-
- SEATTLE 19.0 5 24 7
- PHILADELPHIA 25.5 25.5 1.5 31
-
- KANSAS CITY 16.5 6 22.5 1 20
- DENVER 21.5 21.5 34
-
- SAN DIEGO 15.5 3 18.5 14
- L.A. RAIDERS 22.0 22 3.5 40
-
- **MONDAY NIGHT**
- N.Y. GIANTS 24.0 4 28 6=/tie for \ 27 WINNER
- WASHINGTON 22.0 22 \1st play/ 24
-
-
-
- TO DATE (+4.0 OR MORE) 1st PICK 2nd PICK 3rd PICK TOTALS
- ------------------------ ------------ ------------ ------------ ----------
- SUB TOT: - - - - - - - - - -
- THIS WK: 3 - 0 - 0 3 - 0 - 0 0 - 0 - 0 0 - 0 - 0 3 - 0 - 0
- ------------------------------------------------------------------------------
- TOTALS: 3 - 0 - 0 3 - 0 - 0 0 - 0 - 0 0 - 0 - 0 3 - 0 - 0
-
-
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- page 08
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** Again, I want to state that the calculations to find plays are to this
- point, manually done by you the user. This will be a planned enhancement
- for next year! Don't miss out. REMEMBER: the difference must be 4 points
- or greater to become a play. Do not give the wrong team the value. Follow
- the examples on page 08 for the actual week 1 of 1989. The greatest
- difference becomes your first play, the next highest is second and so on.
- Ties in highest values are rated as such, do not fill in. For example,
- here are five of the highest values in a hypothetical week -values of 10,
- 10, 6.5, 6.5 and 6. The two values of 10 are the 1st pick, the two 6.5
- values are the THIRD pick, as there is NO second pick! The fifth pick
- would have been the 6, but I have not tracked down that far. It's possible
- to have more than three picks total, but do not go lower than pick three.
-
-
- ** After entering the necessary values to return to the TRUE LINE FORMULA MAIN
- MENU on page 4, we chose "3" from the TRUE LINE FORMULA MAIN MENU, "3=VIEW
- / PRINT OUTPUT FROM SYSTEM 2". You will be prompted for a week to view
- then you will asked if you wish to have the file printed. Again, to use
- this option, you must have access to your DOS's MORE command.
-
-
- ====MAIN MENU CHOICE TWO (2)
- POINT SPREADS / POWER RATINGS is made up of many features. On the NFL
- System 3 menu (shown on the next page), you will use the following:
-
- Choice One will: 1) check the vital files that are used for output; 2)
- track all games with its win/lose/tie record keeper; 3) play WHAT IF? with
- any two teams who aren't playing against each other this week, but can be
- matched up as if they were! This is used for playoff matchups.
-
- Choice Two will run the Prediction mode. You enter the week to be
- predicted and decide if you want automatic printing on your printer when
- done. POINT SPREADS / POWER RATINGS (my own NFL System 3) is engineered to
- analyze each matchup and determine a power rating based on the last sixteen
- games that each team has played. It figures all sixteen opponents' wins
- and losses and gives a declining weight on recent wins/losses and factors
- each opponent's strength (wins in last 16 games). The power ratings are
- stored in a file (POWER_RT.S3) and then an algorithm is executed to relate
- the power ratings to a numerical pointspread. It is by far the most
- sophisticated program in the GAMBLER'S MATE software arsenal. This program
- will take a bit longer to run than the rest, especially if using only
- floppies. As in THE TRUE LINE FORMULA, it is the comparison (a little
- different though), to be later described in depth, of the actual Las Vegas
- lines with POINT SPREADS / POWER RATINGS output that generates the picks.
-
- Choice Three will view or print the output that has been created for the
- next week of action. BUT it needs to have YOUR DOS's MORE command in your
- path or else copy it on your GAMBLER'S MATE floppy or directory.
-
-
-
-
-
-
-
-
-
-
-
-
- page 09
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- POWER RATINGS SECTION PRESENTS:
- ** POINT SPREADS / POWER RATINGS**
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- SYSTEM 3: MAIN MENU
-
- 1=CHECK FILES / RECORD / WHAT IF?
-
- 2=RUN SYSTEM 3 : POINTSPREADS AND POWER RATINGS
-
- 3=VIEW / PRINT OUTPUT FROM SYSTEM 3
-
- 0=END
-
-
- CHOOSE MENU CHOICE
-
-
- ** After choosing "1" on MAIN MENU above you will have more choices. When
- choosing "1" off of the POINT SPREADS/ POWER RATINGS submenu, "1=CHECK
- POWER RATINGS : ALL TEAMS BY THE WEEK", you will enter the week and then
- the year to be checked. You will see the system generate a listing of all
- teams, starting with the highest power rated team and finishing with the
- lowest. All teams are rated and placed in numerical order. Usually teams
- that have a 40 or above are considered playoff caliber teams. This is the
- actual listing that you can generate for week 1. These are the Power
- Ratings a team has going into their next game.
-
- CHECK: ALL TEAMS BY THE WEEK- WEEK # 1
-
- # TEAM RT. # TEAM RT.
- - ---- ---- - ---- ----
- 1 SAN FRANCISCO 107 15 SEATTLE 5
- 2 N.Y. GIANTS 68 16 L.A. RAIDERS 3
- 3 NEW ORLEANS 50 17 INDIANAPOLIS -5
- 4 PHILADELPHIA 47 18 CINCINNATI -10
- 5 L.A. RAMS 43 19 BUFFALO -11
- 6 WASHINGTON 42 20 SAN DIEGO -13
- 7 GREEN BAY 38 21 MIAMI -28
- 8 MINNESOTA 37 22 NEW ENGLAND -59
- 9 KANSAS CITY 32 23 CHICAGO -63
- 10 DENVER 31 24 N.Y. JETS -67
- 11 DETROIT 30 25 TAMPA BAY -76
- 12 PITTSBURGH 28 26 PHOENIX -87
- 13 CLEVELAND 22 27 ATLANTA -96
- 14 HOUSTON 13 28 DALLAS -100
-
-
- FOR WEEK 1 1990
-
-
-
- page 10
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** When choosing "2" off of the POINT SPREADS/ POWER RATINGS submenu, "2=CHECK
- POWER RATINGS : ONE TEAM BY ALL WEEKS", you will enter the team, week and
- year to be checked. You will see the system generate a listing of the
- selected team, starting with the selected week and finishing with week one.
- This is useful when looking for streaking teams. Usually teams that have a
- 40 or above are considered playoff caliber teams. I chose team 20 (NY
- Jets), week 1 for 1990.
-
- CHECK: ONE TEAM BY ALL WEEKS- FOR N.Y. JETS
-
- FOR POWER
- WEEK RATING
- ---- ------
- 1 -67
-
- HIT ANY KEY TO CONTINUE
-
-
- ** When choosing "4" (there is NO "3") off of the POINT SPREAD / POWER RATING
- submenu, "4= RECORD : NFL SYSTEM 3", you will have the choice to update or
- check the record. Below we first chose "U" to update then "1" for week and
- then entered "90" for the year digits. You would enter the appropriate
- wins/losses/ties and the percentage will be displayed.
-
- WEEK WINS LOSS TIES PCT.
- ════ ════ ════ ════ ════
- 1 ?
-
- Below we then chose "C" to check then "1" for week and then entered "90"
- for the year digits. Since no 1990 information was present it read back
- through 1989 and displayed its findings.
-
- WEEK WINS LOSS TIES PCT.
- ════ ════ ════ ════ ════
- 1 0 0 0 .000
- 1990 0 0 0 .000
- ***************************************
- *** THE OVERALL TOTALS NFL SYSTEM 3 ***
- ***************************************
- *TOT* 18 15 0 .545
-
-
- ** When choosing "5" off of the POINT SPREAD / POWER RATING submenu, "5=WHAT
- IF?: TEAM vs TEAM", you will have the choice to play by hitting the
- spacebar or else leave by using the return or enter key.
-
- The idea behind WHAT IF?: TEAM vs TEAM IS TO MATCH ANY TWO TEAMS TOGETHER IN
- ANY WEEK (from Week 1 to Current Week), even though they may never meet in the
- regular season...BUT WHAT IF? they did!
- Also, don't forget the playoffs!!! Use WEEK 18 for all PLAYOFF matchups.
-
- Hit the SPACEBAR to check it out.
- Or NOT, hit RETURN.
-
- **NOTE: YOU MUST HAVE ALREADY RUN THE PREDICT OPTION FOR THE REQUESTED WEEK.
- THE ONLY EXCEPTION IS FOR WEEK 18. IN THAT CASE, YOU MUST HAVE ALREADY RUN
- WEEK 17.
-
-
-
- page 11
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** After hitting the spacebar, you will see below, all teams assigned their
- number that corresponds to the listing on the last page of this manual.
- You will choose team one to be the away team and team two as the home team
- and then enter the week. Note: you must have already run the predict
- option for the requested week. This means that you must have made your
- updates! Below we chose Dallas at San Francisco on week 1.
-
- WHAT IF?: TEAM vs TEAM
- 1 ATLANTA 21 PHILADELPHIA
- 2 BUFFALO 22 PITTSBURGH
- 3 CHICAGO 23 PHOENIX
- 4 CINCINNATI 24 SAN DIEGO
- 5 CLEVELAND 25 SAN FRANCISCO
- 6 DALLAS 26 SEATTLE
- 7 DENVER 27 TAMPA BAY
- 8 DETROIT 28 WASHINGTON
- 9 GREEN BAY
- 10 HOUSTON 0=MAIN MENU FOR TEAMS/WEEK
- 11 INDIANAPOLIS
- 12 KANSAS CITY
- 13 L.A. RAIDERS PICK TEAM ONE? 6
- 14 L.A. RAMS
- 15 MIAMI PICK TEAM TWO? 25
- 16 MINNESOTA
- 17 NEW ENGLAND ENTER WEEK? 1
- 18 NEW ORLEANS
- 19 N.Y. GIANTS
- 20 N.Y. JETS
-
- ** The predicted results are listed below.
-
- 1990 NFL SYSTEM 3
-
- WHAT IF? DALLAS vs SAN FRANCISCO
-
- IN WEEK 1
-
-
-
- PT. PWR
- SPR RT.
- ----- -----
- DALLAS -100 +14.5
- SAN FRANCISCO 107
-
-
- ** After entering the necessary values to return to the POINT SPREAD / POWER
- RATING MENU (page 10), we chose "2" from the POINT SPREAD / POWER RATING
- Main menu, "2=RUN SYSTEM 3 : POINT SPREADS / POWER RATINGS". This invokes
- the predict option. You can choose this for week one ONLY, file updates in
- other programs are necessary. You must update your files weekly. You are
- asked for the week and whether you want automatic printing of the output.
- There will always be an output file for your reference (by using option 3
- View/Print, from the page 4 menu).
-
-
-
-
-
-
- page 12
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** The system will calculate all scores for all matchups and create the output
- file. It is YOUR job to then manually compare the actual Las Vegas lines
- with the output from POINT SPREADS / POWER RATINGS (1989 below). Note that
- only the teams/scores appear on output, but I have added the "worksheet" on
- how to decipher and create your plays. I do something similar when I do my
- own. I print out the file and then do my calculations in pencil on the
- output sheet.
-
- ********************************
- 1989 NFL SYSTEM 3 WEEK 5 This value
- ******************************** Comparative must be 4.5 Final
- Vegas odds Scoring or greater Score
- BUFFALO 52 +1.5 E 0 17
- INDIANAPOLIS 39 1.5 1.5 37
-
- N.Y. GIANTS 37 +2.5 2.5 2.5 0 19
- PHILADELPHIA 43 2.5 21
-
- CINCINNATI 57 1.5 26
- PITTSBURGH -1 +1.5 3.5 3.5 2 16
-
- CLEVELAND 55 5 1.5 10
- MIAMI -64 +5.0 3.5 3.5 13
-
- DETROIT -86 +9.5 12 12 2.5 17
- MINNESOTA 35 9.5 24
-
- HOUSTON 15 +1.0 0 2nd 13
- NEW ENGLAND -3 4.5 5.5 5.5=Play 23=WIN
-
- DALLAS -107 +6.5 6.5 6.5 0 13
- GREEN BAY -32 6.5 31
-
- CHICAGO 87 4 35
- TAMPA BAY -18 +4.0 5 5 1 42
-
- PHOENIX -35 +3.0 10 10 7=1st 28=WIN
- WASHINGTON -21 3 play 30
-
- ATLANTA -66 +11.0 9.5 9.5 14
- L.A. RAMS 84 11 1.5 26
-
- SAN DIEGO -14 +5.0 7.5 7.5 2.5 10
- DENVER 35 5 16
-
- KANSAS CITY -64 +7.5 7 7 20
- SEATTLE 21 7.5 .5 16
-
- SAN FRANCISCO 55 4.5 1 24
- NEW ORLEANS -55 +4.5 3.5 3.5 20
-
- **MONDAY NIGHT**
- L.A. RAIDERS -56 +5.0 3 3 14
- N.Y. JETS -11 5 2 7
-
-
-
-
-
-
- page 13
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- TO DATE (+4.5 OR MORE) 1st PICK 2nd PICK 3rd PICK TOTALS
- ------------------------ ------------ ------------ ------------ ---------
- SUB TOT: 4 - 1 - 0 2 - 1 - 0 2 - 0 - 0 0 - 0 - 0 4 - 1 - 0
- THIS WK: 2 - 0 - 0 1 - 0 - 0 1 - 0 - 0 0 - 0 - 0 2 - 0 - 0
- -----------------------------------------------------------------------------
- TOTALS: 6 - 1 - 0 3 - 1 - 0 3 - 0 - 0 0 - 0 - 0 6 - 1 - 0
-
- ** Again, I want to state that the calculations to find plays are to this
- point, manually done by you the user. This will be a planned enhancement
- for next year! Don't miss out. REMEMBER: the difference must be 4.5
- points or greater to become a play for POINTSPREADS / POWER RATINGS. Do
- not give the wrong team the value. Follow the examples on previous page
- for the actual week 5 of 1989. The greatest difference becomes your first
- play, the next highest is second and so on. Ties in highest values are
- rated as such, do not fill in. For example, here are five of the highest
- values in a hypothetical week -values of 10, 10, 6.5, 6.5 and 6. The two
- values of 10 are the 1st pick, the two 6.5 values are the THIRD pick, as
- there is NO second pick! The fifth pick would have been the 6, but I have
- not tracked down that far. You can expect less plays though with this
- program.
-
- ** After entering the necessary values to return to the POINTSPREADS / POWER
- RATINGS MENU on page 10, we chose "3" from the POINTSPREADS / POWER RATINGS
- Main menu, "3=VIEW / PRINT OUTPUT FROM SYSTEM 3". You will be prompted
- for a week to view then you will asked if you wish to have the file
- printed. Again, to use this option, you must have access to your DOS's
- MORE command.
-
-
- ====MAIN MENU CHOICE THREE (3)
- BEST OF THE NFL TRENDS is made up of many features. On the NFL Trends menu
- (shown on the next page), you will use the following:
-
- Choice One will update/check the vital files that are used for output.
-
- Choice Two will run the Prediction mode. You enter the week to be
- predicted and decide if you want automatic printing on your printer when
- done. THE BEST OF THE NFL TRENDS (my own NFL Trends) is engineered to
- analyze each matchup and execute a trend analysis for both teams and for
- all matchups. The trends are based on home/away games favorites/dogs
- statuses and points for/allowed. Many trends are quite popular and others
- are obscure. IMPORTANT: Not all trends will remain profitable for all
- seasons. You must pay careful attention to which trends are hot and which
- trends are cold and go the opposite way! Remember that the theory of large
- numbers states that all trends are short term events and that they will all
- average out in the long run analysis. But if a trend is hot go WITH it.
- If it is cold, they play AGAINST its suggested team. All trends had to
- have a minimum win percentage of 58% to be programed in. Some may never
- appear during the season due to their conditions not being present. You
- can expect many trends to continue their winning ways, for example TREND 26
- was 17-8 (68%) in 1989. Some trends will lose too, for example TREND 12
- was 2-11 (15.4%), but playing against its selections would have yielded an
- 84.6% win percentage!!! YOU must be aware during the season. Use your
- analytical ability and GAMBLER'S MATE!
-
- Choice Three will view or print the output that has been created for the
- next week of action. BUT it needs to have YOUR DOS's MORE in your path or
- else copy it on your GAMBLER'S MATE floppy or directory.
-
-
- page 14
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- NFL TRENDS Section presents:
- ** THE BEST OF THE NFL TRENDS **
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- NFL TRENDS: MAIN MENU
-
- 1=UPDATE / CHECK FILES
-
- 2=RUN NFL TRENDS : THE BEST OF THE NFL TRENDS
-
- 3=VIEW / PRINT OUTPUT FROM NFL TRENDS
-
- 0=END
-
-
- CHOOSE MENU CHOICE
-
- ** After choosing "1" on MAIN MENU above you will have more choices. When
- choosing "1" off of THE BEST OF THE NFL TRENDS submenu, "1=UPDATE WL-SPR.
- FILE", you will enter the week to be updated. You will see the system
- display the first game to be updated. First you are to enter the STRAIGHT-
- UP results, did the team W(in), L(ose) or T(ie)? Then it will prompt you
- for the SPREAD results, did the team W(in), L(ose) or T(ie) when adding in
- the spread? The system will automatically generate the opponent's
- statistics for you. Teams that are idle are updated automatically by the
- system based on the schedule. Remember it is a 16 game, 17 week season.
- Each team is given a week off for rest. Next year it may be a 16 game, 18
- week season. Below we have updated the first game as if Minnesota @
- Kansas City (+2) and Minnesota wins 17-16, but KC wins 18-17 with spread.
-
- UPDATING WEEK 1 , GAME NUMBER 1 FOR 1990
- WL-SPR.90
-
- ENTER ROAD TEAM'S RESULTS (W OR L OR T), FOR STRAIGHT-UP & SPREAD
- (ENTER '-1' FOR LAST MENU)
-
- MINNESOTA
- WEEK 1 STRAIGHT-UP? W
- WEEK 1 VS SPREAD? L
- WL
-
-
- Now updating HOME TEAM'S stats
-
- KANSAS CITY
- WEEK 1 STRAIGHT-UP? L
- WEEK 1 VS SPREAD? W
- LW
-
-
-
-
- page 15
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** When choosing "2" off of THE BEST OF THE NFL TRENDS submenu, "2=UPDATE
- FVRITE. FILE", you will enter the week to be updated. You will see the
- system display the first game to be updated. You are to enter an
- F(avorite), D(og) or E(ven) depending if they are giving, getting or even,
- respectively. Teams that are idle are updated automatically by the system
- based on the schedule. Remember it is a 16 game, 17 week season. Each
- team will be given a week off for rest. Next year it may be a 16 game, 18
- week season. Below we have updated the first game as if Minnesota @ Kansas
- City (+2). This infers that Kansas City is a dog since they are getting
- points. It is the same as Minnesota (-2) @ Kansas City. Since Minnesota
- is giving points they are the favorite. The scores are NOT entered here.
-
- UPDATING WEEK 1 , GAME NUMBER 1 FOR 1990
- FVRITE.90
-
- ENTER TEAM'S STATUS (F, D OR E), FOR FAVORITE, DOG OR EVEN
- (ENTER '-1' FOR LAST MENU)
-
- MINNESOTA
- WEEK 1 'F' OR 'D' OR 'E'? F
- F
-
- Now updating HOME TEAM'S stats
-
- KANSAS CITY
- WEEK 1 'F' OR 'D' OR 'E'?
- D
-
- ** When choosing "3" off of THE BEST OF THE NFL TRENDS submenu, "3= CHECK ALL
- NEWLY UPDATED TREND INFO", you will asked to enter whether you want to
- check the WL-SPR.90 or FVRITE.90 file. You then enter the week to be
- checked. All games will be displayed with the appropriate team stat info.
- Below we chose the WL-SPR.90 file, and only the fictional Minnesota (-2) @
- Kansas City, with Minnesota winning straight-up, but losing versus spread.
- No other updates have been done.
-
- FOR 1990
- TEAM SU/ATS FOR WEEK 1 TEAM SU/ATS
- MINNESOTA WL INDIANAPOLIS
- KANSAS CITY LW BUFFALO
-
- PHOENIX N.Y. JETS
- WASHINGTON CINCINNATI
-
- L.A. RAMS MIAMI
- GREEN BAY NEW ENGLAND
-
- SEATTLE PITTSBURGH
- CHICAGO CLEVELAND
-
- TAMPA BAY SAN DIEGO
- DETROIT DALLAS
-
- DENVER PHILADELPHIA
- L.A. RAIDERS N.Y. GIANTS
- ** MONDAY NIGHT **
- HOUSTON SAN FRANCISCO
- ATLANTA NEW ORLEANS
-
-
- page 16
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- Below we chose the FVRITE.90 file, and only the fictional Minnesota (-2) @
- Kansas City, with KC being the underdog displays. No other updates have
- been done. The AF= Away/Favorite and the HD= Home/Dog.
-
- HO/DOG FOR 1990 HO/DOG
- TEAM AW/FAV FOR WEEK 1 TEAM AW/FAV
- MINNESOTA AF INDIANAPOLIS
- KANSAS CITY HD BUFFALO
-
- PHOENIX N.Y. JETS
- WASHINGTON CINCINNATI
-
- L.A. RAMS MIAMI
- GREEN BAY NEW ENGLAND
-
- SEATTLE PITTSBURGH
- CHICAGO CLEVELAND
-
- TAMPA BAY SAN DIEGO
- DETROIT DALLAS
-
- DENVER PHILADELPHIA
- L.A. RAIDERS N.Y. GIANTS
- ** MONDAY NIGHT **
- HOUSTON SAN FRANCISCO
- ATLANTA NEW ORLEANS
-
- ------------------------------------------------------------------------------
- * For both the WL-SPR.90 and the FVRITE.90, you may see the letters "II".
- They stand for Idle/Idle for both categories. There are the idle teams in
- weeks 4, 5, 6, 7, 8, 10, and 14.
-
-
- ** When choosing "4" off of THE BEST OF THE NFL TRENDS submenu, "4=CHECK WL-
- SPR. FILE", you will enter the team number corresponding to the listing on
- the last page of this manual, and also enter the week to be checked back
- from. Team stats will be displayed from the chosen week back to week one.
- Below, on the left we chose the Minnesota (16) and week 1 (our fictional
- scenario again). On the right we chose KC (12) for the same.
-
- MINNESOTA KANSAS CITY
-
- 1 = WL 1 = LW
-
- ** When choosing "5" off of THE BEST OF THE NFL TRENDS submenu, "4=CHECK
- FVRITE. FILE", you will enter the team number corresponding to the listing
- on the last page of this manual, and also enter the week to be checked back
- from. Team stats will be displayed from the chosen week back to week one.
- Below, on the left we chose the Minnesota (16) and week 1 (our fictional
- scenario again). On the right we chose KC (12) for the same.
-
- MINNESOTA KANSAS CITY
-
- 1 = AF 1 = HD
-
-
-
-
-
-
- page 17
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ** After entering the necessary values to return to THE BEST OF THE NFL TRENDS
- MENU on page 15, we chose "2" from THE BEST OF THE NFL TRENDS MAIN MENU,
- "2=RUN NFL TRENDS : THE BEST OF THE NFL TRENDS". This invokes the
- trend analysis option. You can choose this for week one ONLY, without file
- updates being made. You must update your files weekly. You are asked for
- the week and whether you want automatic printing of the output. There will
- always be an output file for your reference (by using option 3 View/Print,
- from the page 15 menu).
-
- * The system will look at all matchups and search all data files and create
- the output file. It is YOUR job to then manually compare the actual Las
- Vegas lines with the output from THE BEST OF THE NFL TRENDS. Note that you
- must see which teams qualify, as many teams are choices only if they are
- favorites or dogs. This process will be automated for next year's
- programs. Don't miss out! I print out the file and then do my notes in
- pencil on the output sheet.
-
-
- ** After entering the necessary values to return to THE BEST OF THE NFL TRENDS
- MENU on page 15, we chose "3" from THE BEST OF THE NFL TRENDS MAIN MENU,
- "3=VIEW / PRINT OUTPUT FROM NFL TRENDS ". You will be prompted for a week
- to view then you will asked if you wish to have the file printed. Again,
- to use this option, you must have access to your DOS's MORE command.
-
-
- ====MAIN MENU CHOICE FOUR (4)
- CHECK NFL is a supplementary program made up of several features. On the
- CHECK NFL MENU (shown below), you will use the following:
-
- Choice One will check the vital files used for output by THE BEST OF THE
- NFL TRENDS. You select which file, specify the week and year digits. The
- screen output looks exactly like that of THE BEST OF THE NFL TRENDS' menu
- choice 3 (on pages 16 and 17, depending on file choice).
-
- Choice Two will check the vital file used for output by THE TRUE LINE
- FORMULA. You select the file, specify the week and year digits. The
- screen output looks exactly like that of THE TRUE LINE FORMULA'S menu
- choice 3 (on page 5).
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- ** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- CHECK NFL MENU
-
- PROGRAM WILL DISPLAY ALL STATS UPDATED
- FOR ANY WEEK AND FOR ANY SYSTEM CHOSEN.
-
- *CHOOSE SYSTEM TO REVIEW:
-
- 1= NFL TRENDS
-
- 2= NFL SYSTEM 2
-
- 0=END PROGRAM
- page 18
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- ====MAIN MENU CHOICE FIVE (5)
- YEARLY UPDATE is made up of many maintenance. But, unless necessary, this
- program should not be used!! It may be necessary, because of a conflict in
- the baseball playoffs' schedule, to reenter two weeks of the season. It
- has happened the last two years. A team will be forced, due to baseball,
- to swap the home field with their opponent for one later in the season.
- Usually it occurs when both teams are within their own division and since
- they play twice they just swap home fields. But it does impact two weeks.
-
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- INTRODUCING:** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
- Copyright (c) 1990
- YEARLY UPDATE Section presents:
- ** UPDATING ALL FILES **
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
-
- PRESS '$' TO START
-
-
-
-
-
-
-
-
-
- * If you use DURING SEASON, Files may be DESTROYED by using this program ! *
-
-
-
- ** GAMBLER'S MATE **
- 1990 - 1991
- FOOTBALL EDITION
-
- BY MARK E. SAVEY
- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
-
- YEARLY UPDATE : UPDATE WHICH FILE ?
-
- 1=WKLY_SCH.: Weekly Schedule
-
- 2=PTS_F-A.: Points for/allowed
-
- 3=OPP_F-A.: Opponent Points for/allowed
-
- 4=WK_TM_OP: Weekly team opponent
-
- 5=CHECK SYSTEMS: ALL FILES
-
- 6=CREATE NFL TREND FILES: Favs/Dogs and Home/Away
-
- 0=END
-
-
- page 19
-
-
-
- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
-
- Choice One will create or change the new Weekly Schedule. If you must
- change weeks of the season, as explained on previous page, you MUST BACKUP
- all files to another part of the hard disk or another floppy. If you do
- not, you risk completely disabling your GAMBLER'S MATE: Football Edition
- 1990 until the data files are replaced! If the unthinkable occurs,
- replacement files can be purchased for nominal fee (read REGISTER.DOC).
- -To proceed in changing the Weekly Schedule files:
- 1) Start YEARLY UPDATE program;
- 2) From its main menu, chose "5=CHECK SYSTEMS: ALL FILES";
- 3) Enter 1 for WKLY_SCH.
- 4) Enter 90 as the year digits;
- 5) Enter 1 to CHECK DATA;
- 6) Now enter a week that must be changed. Record the numerical
- values for each matchup, carefully keeping track of each upper
- (away team) and lower (home team) and also noting which matchups
- need to be changed;
- 7) Enter 0 to exit;
- 8) Enter 0 to exit;
- 9) Enter 0 to exit to main menu
- 10) From the main menu, chose "1=WKLY_SCH.: Weekly Schedule ";
- 11) Enter 90 as the year digits;
- 12) Enter 0 (zero) as file is already created;
- 13) Choose 1 to update the file;
- 14) Choose I for Independent weekly processing;
- 15) Choose O for One at a time;
- 16) Now enter a week that must be changed. Carefully, enter the
- correct team number for the away and home teams, incorporating
- the new changes. Remember, for the weeks that a team can be
- Idle, the team number gets 50 added to it. Idle teams range
- from 51 (Atlanta) to 78 (Washington). See last page off manual.
-
- Choices Two through Six should NOT be utilized. Again for your own
- protection, I do NOT recommend exploring in YEARLY UPDATE! All registered
- users will get more information on YEARLY UPDATE if they request it.
-
-
- This concludes the GAMBLER'S MATE: Football Edition 1990 software package.
- I request your feedback and suggestions on how to make this a better
- package. Again I state that GAMBLER'S MATE: Football Edition 1990 is
- shareware. Alot of hours (years) has gone into the development of the
- GAMBLER'S MATE, registration if found useful is expected.
-
- The accuracy of the information supplied here and the fitness of the
- GAMBLER'S MATE: Football Edition 1990 programs for any purpose may change
- without notice, and should not be construed as any kind of a commitment.
- No responsibility is assumed for any errors or problems that may be
- encountered with the use of this product.
-
- Mark E. Savey
- 10178 Russwill Lane
- Union, KY 41091-9518 USA
-
- o Compuserve Id: [74716,1720]
-
- o InterLink GAMBLING and SPORTS conferences
-
-
- SPECIAL THANKS has to go to "The Shadow" for all his time and help with
- the GAMBLER'S MATE label design, it is much appreciated!!!
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- page 20
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- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
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- ****** Coming Soon:
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- -GAMBLER'S MATE: Thoroughbred Edition Dosage Master
-
- This program is still under construction but more than 60% completed.
- Dosage is a system that attempts to predict the distance potential of
- horses based on certain sires in the first four generations of their
- pedigrees. These certain sires are called chefs-de-race (french for
- "chiefs of the breed").
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- Chefs are divided into five aptitudinal categories: Brilliant,
- Intermediate, Classic, Solid and Professional. The categories correspond
- to a range of distance potential from Brilliant (highest speed and lowest
- stamina) to Professional (lowest speed and highest stamina). Classic
- represents the "ideal" balance of speed and stamina. Many chefs are
- assigned to two categories and their "points" split between those two
- categories.
-
- I have found that this program, even in its rawest form, has a distinct
- advantage in predicting the three year old triple crown races and their
- preps. If you have not heard, this method is undefeated since 1929 (yes!)
- in the Kentucky Derby. Horses with the allowable range of acceptable
- numbers (Dosage Index of 4.0 or less and Center of Distribution of 1.25 or
- less) that are calculated, have never lost a derby! Quite an impressive
- streak, wouldn't you say?! The system had Unbridled (1990 Kentucky Derby
- winner) who paid $21.60 for a single $2 wager.
-
- Dosage Master features the ability to calculate, display, print and save
- any thoroughbred's dosage index, dosage profile and center of distribution.
- Send me a postcard if interested. It will be incentive to finish and
- publicly release Dosage Master. Let me know what BBS you read this on and
- also your experiences in horse racing and using the dosage method.
-
-
- Please remit to: Mark E. Savey
- CompuServe Id 10178 Russwill Lane
- # 74716,1720 Union, KY 41091-9518 USA
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- page 21
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- GAMBLER'S MATE: Football Edition 1990-Copyright (c) 1990 by Mark E. Savey
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- *** TABLE OF TEAM ROSTER NUMBERS ***
-
- |------------------------------------------|
- Roster | Idle \___never use unless necessary as |
- Team Name Number | Number/ in YEARLY UPDATE (page 20) |
- --------- -------- | ---------------------------------------- |
- Atlanta Falcons 1 | 51
- Buffalo Bills 2 | 52
- Chicago Bears 3 | 53
- Cincinnati Bengals 4 | 54
- Cleveland Browns 5 | 55
- Dallas Cowboys 6 | 56
- Denver Broncos 7 | 57
- Detroit Lions 8 | 58
- Green Bay Packers 9 | 59
- Houston Oilers 10 | 60
- Indianapolis Colts 11 | 61
- Kansas City Chiefs 12 | 62
- Los Angeles Raiders 13 | 63
- Los Angeles Rams 14 | 64
- Miami Dolphins 15 | 65
- Minnesota Vikings 16 | 66
- New England Patriots 17 | 67
- New Orleans Saints 18 | 68
- New York Giants 19 | 69
- New York Jets 20 | 70
- Philadelphia Eagles 21 | 71
- Pittsburgh Steelers 22 | 72
- Phoenix Cardinals 23 | 73
- San Diego Chargers 24 | 74
- San Francisco 49ers 25 | 75
- Seattle Seahawks 26 | 76
- Tampa Bay Buccaneers 27 | 77
- Washington Redskins 28 | 78
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- page 22